OMNeT++ Discrete Event Simulation  (C) 1992-2010 Andras Varga, OpenSim Ltd.
Version: 4.1, build: 100611-4b63c38, edition: Academic Public License -- NOT FOR COMMERCIAL USE
See the license for distribution terms and warranty disclaimer
Setting up Cmdenv...
Loading NED files from /home/karl/git-repo/mixim/base: 17
Loading NED files from /home/karl/git-repo/mixim/modules: 40
Loading NED files from /home/karl/git-repo/mixim/tests: 41

Preparing for running configuration General, run #0...
Scenario: $repetition=0
Assigned runID=General-0-20100616-13:39:24-4973
Setting up network `CoordTest'...
Initializing...
Passed: x-value of default coordinate.
Passed: y-value of default coordinate.
Passed: z-value of default coordinate.
Passed: x-value of Coord(x, y).
Passed: y-value of Coord(x, y).
Passed: z-value of Coord(x, y).
Passed: x-value of Coord(x, y, z).
Passed: y-value of Coord(x, y, z).
Passed: z-value of Coord(x, y, z).
Passed: x-value of (3D)Coord(Coord* other).
Passed: y-value of (3D)Coord(Coord* other).
Passed: z-value of (3D)Coord(Coord* other).
Passed: x-value of (3D)Coord(Coord& other).
Passed: y-value of (3D)Coord(Coord& other).
Passed: z-value of (3D)Coord(Coord& other).
Passed: x-value of (2D)Coord(Coord* other).
Passed: y-value of (2D)Coord(Coord* other).
Passed: z-value of (2D)Coord(Coord* other).
Passed: x-value of (2D)Coord(Coord& other).
Passed: y-value of (2D)Coord(Coord& other).
Passed: z-value of (2D)Coord(Coord& other).
Constructor tests successful.
Passed: 3D: x-value of a + b
Passed: 3D: y-value of a + b
Passed: 3D: z-value of a + b
Passed: 3D: x-value of a - b
Passed: 3D: y-value of a - b
Passed: 3D: z-value of a - b
Passed: 3D: x-value of a * faktor
Passed: 3D: y-value of a * faktor
Passed: 3D: z-value of a * faktor
Passed: 3D: x-value of a / (1 / faktor)
Passed: 3D: y-value of a / (1 / faktor)
Passed: 3D: z-value of a / (1 / faktor)
Passed: 2D: x-value of a + b
Passed: 2D: y-value of a + b
Passed: 2D: z-value 0 of a + b
Passed: 2D: x-value of a - b
Passed: 2D: y-value of a - b
Passed: 2D: z-value 0 of a - b
Passed: 2D: x-value of a * faktor
Passed: 2D: y-value of a * faktor
Passed: 2D: z-value 0 of a * faktor
Passed: 2D: x-value of a / (1 / faktor)
Passed: 2D: y-value of a / (1 / faktor)
Passed: 2D: z-value 0 of a / (1 / faktor)
Operator tests successful.
Passed: 3D: a == b
Passed: 3D: a != b
Passed: 3D: a == a + tolerance
Passed: 3D: a != a + tolerance
Passed: 2D: a == b
Passed: 2D: a != b
Passed: 2D: a == a + tolerance
Passed: 2D: a != a + tolerance
Compare operator test successful.
Passed: 3D: length of origin-vector.
Passed: 3D: square length of origin-vector.
Passed: 3D: length of (x, y, z)-vector.
Passed: 3D: square length of (x, y, z)-vector.
Passed: 2D: length of origin-vector.
Passed: 2D: square length of origin-vector.
Passed: 2D: length of (x, y, z)-vector.
Passed: 2D: square length of (x, y, z)-vector.
Length methods test successful.
Passed: 3D: square distance a<->a
Passed: 3D: distance a<->a
Passed: 3D: square distance a<->b
Passed: 3D: distance a<->b
Passed: 3D: square torus distance ul1<->ul2
Passed: 3D: square torus distance ul1<->lr1
Passed: 2D: square distance a<->a
Passed: 2D: distance a<->a
Passed: 2D: square distance a<->b
Passed: 2D: distance a<->b
Passed: 2D: square torus distance ul1<->ul2
Passed: 2D: square torus distance ul1<->lr1
Distance methods test successful.
Passed: 3D: inside is inside of playground.
Passed: 3D: border-x is inside of playground.
Passed: 3D: border-y is inside of playground.
Passed: 3D: border-z is inside of playground.
Passed: 3D: smaller-x is outside of playground.
Passed: 3D: smaller-y is outside of playground.
Passed: 3D: smaller-z is outside of playground.
Passed: 3D: bigger-x is outside of playground.
Passed: 3D: bigger-y is outside of playground.
Passed: 3D: bigger-z is outside of playground.
Passed: 2D: inside is inside of playground.
Passed: 2D: border-x is inside of playground.
Passed: 2D: border-y is inside of playground.
Passed: 2D: smaller-x is outside of playground.
Passed: 2D: smaller-y is outside of playground.
Passed: 2D: bigger-x is outside of playground.
Passed: 2D: bigger-y is outside of playground.
Is in rectangle test successful.

Running simulation...
** Event #1   T=0   Elapsed: 0.000s (0m 00s)
     Speed:     ev/sec=0   simsec/sec=0   ev/simsec=0
     Messages:  created: 0   present: 0   in FES: 0
** Event #1   T=0   Elapsed: 0.000s (0m 00s)
     Speed:     ev/sec=0   simsec/sec=0   ev/simsec=0
     Messages:  created: 0   present: 0   in FES: 0

<!> No more events -- simulation ended at event #1, t=0.


Calling finish() at end of Run #0...

End.
